top of page
Banner_LifeLab_01.png

Earth Saver

As part of a module dedicated to human computer interaction and UX, the submission required us to design and produce a recycling game prototype using the methods and practises we learned.

2016
Unity
Mobile
Team Project

Task

In groups of two, we were tasked at designing and producing a prototype of either a game or an app from a selection on a list provided to us. We were to undertake the design part of the task by utilising the various practises and methods we had learned throughout the module - with a particular focus on user-centered design. 

​

From the list provided, we chose the recycling game briefing in which we were to produce a game based around the theme of recycling. In terms of technical limitations, there was very few as the focus was primarily on the user and the target audience. The target audience, however, was very broad and open therefore we were to generally aim for as wide a target audience as possible and have this visibly influence our designs.

My Roles

  • Worked closely with a group member to produce concepts, designs and storyboards for the game

  • Primarily led the construction and development of the game prototype in Unity

  • Developed the prototype for mobile (my first time designing and deploying to mobile)

​

I primarily led and created the game prototype in Unity over a short space of time once we were happy and comfortable with our design intentions. Having had experience with UI in Unity from previous projects, and with the main game mechanics and loop being rather simple, I was confident enough to undertake the majority of this task. This required the construction of all the interfaces and screens which I used a wide variety of various assets for (and possibly spent a little too much time trying to get things to look nice... for a prototype!) Additionally, this required me to set up all of the various systems and input methods in order for the game to work as intended. Despite the game essentially being a simple drag-and-drop sorting game, I had to spend a fair amount of time familiarising myself with how this would work on mobile - especially since this was my first time developing for mobile. Fortunately enough, with a fair amount of perseverance and time, I was able to produce the functioning prototype for presentation in class. The "finished" prototype can be seen in the video below!

​

Our (outdated) storyboard / design document for the task and prototype is optionally available as a .pdf here: click here

Video

The embedded video below is a demonstration of the prototype working (...well, sorta working - there's a few bugs!) The video - required as part of the submission - gives a demonstration of most of the intended features for the game such as the main game loop, the persistent world timer, tutorial, etc. The game was developed for mobile but the footage was recorded in Unity to make life easier. Unfortunately this meant the input was not visualised in the video.

bottom of page