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App Design

PORTFOLIO

Various projects and games I've worked on so far

Unreal Engine 4

Oculus / Meta Quest 2

Peritoneal Dialysis VR Simulator

2022

An ongoing VR training and support tool for kidney dialysis treatment. Funded by Kidney Research UK and in collaboration with the Royal Hospital for Children in Glasgow, this app is being developed in Unreal Engine 4 for the Oculus / Meta Quest 2

Blueprints, VR, UI, UX

Unity

Mobile & WebGL

DEAS EHAB Game

2021

A mobile & web site management game developed in collaboration with EHAB as part of a research project. The game was developed in Unity with the aim of teaching EHAB's clients about their services and how they work through play.

UI, UX, Game Design, Prototyping, C#

Unity

Mobile & WebGL

Howden Uptime Game

2020

A mobile & web game, initially created as part of a research project, with the aim of demonstrating and the benefits of long-term service agreements for companies. I designed and developed this chaotic arcade-like game in only a few months in Unity for an engineering client, Howden.

UI, UX, User Testing, Prototyping, C#

Unity

Mobile

LifeLab+ / LifeLab+ Parents

2020

A mobile app designed at Glasgow Caledonian University as part of a research project with the aim of changing adolescent behaviours. We collaborated with psychologists from University of Southampton to create a variety of games and app activities in one big app for 12-16 year olds!

UI, UX, User Testing, Prototyping, C#

Unreal Engine 4

PC

Junkyard Showdown

2017

After Party Pugs, I had the opportunity to work with Steely Glint Games again on a new title: Junkyard Showdown. During early development, I conceptualised, documented and produced levels and content in UE4 to fit the game's design. I also created some fun in-world UI and minigame Blueprints!

Game Design, Level Design, Blueprints, UI

Unreal Engine 4

PC

Peer-2-Pizza

2017

1st Place in the Games, Mods and Addons category for Mod DB's #MAKEITSUPERHOT competition. A weird SUPERHOT-inspired puzzle game about delivering pizza digitally. Worked independently for just a month for the competition entry. Currently working on a full and polished version - when I can!

Game Design, Puzzle Design, Level Design, User Testing, Blueprints

Unity

Mobile

Party Pugs

2016

A tricky pug-puzzler out on iOS and Android: I did some nice levels, some hard levels and some levels that might keep you up all night (...sorry in advance!) Also provided my first opportunity to showcase a game and help out at a games convention - scary but exciting stuff!

Level Design, Game Design

Unreal Engine 4

PC & Nintendo Switch

Estranged Series

2016

I helped playtest Estranged: Act I and contributed to its sequel, Estranged: The Departure, which was built from the ground up in Unreal Engine 4 and released on PC and Nintendo Switch. I did some level design and 3D art (...and a few lines with my voice is in it too!)

Level Design, Puzzle Design, 3D Modelling, QA

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