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Graduating Students

STUDENT WORK

Some projects between 2014 and 2018 during my time at university

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2018

Unreal Engine 4

PC

Solo Project

Honours Project

Year-long project for my final year dissertation at university, with the aim to answer the research question: Can an environmental procedural generation system in a driving game be affected effectively by a player modelling system at real-time to produce more personalised and enjoyable game experiences for players?

Research, UX, Procedural Generation

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2017

Unreal Engine 4

PC

Team Project

Game Narrative

As a group we were tasked with developing a prototype for a narrative-based game with only four theme images to choose from. Using Unreal Engine 4, we developed a short, first-person narrative horror game set in an old cabin with a lone individual with a mysterious past.

Game Design, Narrative Design, Level Design, Blueprints

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2017

Unity

Mobile

Team Project

Bright Void

A competitive-cooperative mobile multiplayer game where players race to be the first to refuel their ship! Initially a serious games university project over two trimesters, we continued development over summer and released on the Google Play Store for Android devices.

Game Design, Serious Games Design, UI, C#, Multiplayer, Networking

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2016

Unity

Mobile

Team Project

Serious Games Design

As a group we were tasked with producing various creative concepts for potential serious games. I prototyped one of these concepts into a working game for the visually-impaired!

UX, UI, Game Design

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2016

Unreal Engine 4

PC

Solo & Team Project

Game Content Design

12 weeks of level design: 1 multiplayer level, 1 set of puzzle levels and 1 singleplayer level

Level Design, Puzzle Design

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2016

Unity

PC

Team Project

Muppet Mayhem

A local multiplayer game designed around the theme of "dictator" for the 2nd year group project

UI, UX, Game Design, C#

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2016

Unity

Mobile

Team Project

Earth Saver

As part of a module dedicated to human computer interaction and UX, the submission required us to design and produce a recycling game prototype using the methods and practises we learned.

UX, UI

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2016

Unreal Engine 4 & 3DS Max

PC

Solo Project

3D Modelling & Digital Sculpting

Building upon the previous 3D modelling module, we were introduced to digital sculpting and tasked with producing both a character head and an environment of our choice

Character Design, Environment Design, Sculpting, 3D Modelling

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2016

C++ (OpenGL)

PC

Solo Project

Blocked

A simple game made using C++ with colours... lots of colours

C++

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2015

Unity

PC

Team Project

Time Towers

A tower defence game designed around the theme of "cinema" for the 1st year group project

Game Design, UI

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2015

3DS Max

PC

Solo Project

Fundamentals of 3D Modelling

An introduction to 3D modelling: whilst learning 3DS Max, we were tasked at producing two rooms based on a list of notable people - with our own spin on it

3D Modelling

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2014

Unity

PC

Solo Project

Intro to Games Programming

An introduction to scripting in Unity with C#: we were tasked at producing a simple first-person shooter game using what we learned throughout the module

C#

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