STUDENT WORK
Some projects between 2014 and 2018 during my time at university
2018
Unreal Engine 4
PC
Solo Project
Honours Project
Year-long project for my final year dissertation at university, with the aim to answer the research question: Can an environmental procedural generation system in a driving game be affected effectively by a player modelling system at real-time to produce more personalised and enjoyable game experiences for players?
Research, UX, Procedural Generation
2017
Unreal Engine 4
PC
Team Project
Game Narrative
As a group we were tasked with developing a prototype for a narrative-based game with only four theme images to choose from. Using Unreal Engine 4, we developed a short, first-person narrative horror game set in an old cabin with a lone individual with a mysterious past.
Game Design, Narrative Design, Level Design, Blueprints
2017
Unity
Mobile
Team Project
Bright Void
A competitive-cooperative mobile multiplayer game where players race to be the first to refuel their ship! Initially a serious games university project over two trimesters, we continued development over summer and released on the Google Play Store for Android devices.
Game Design, Serious Games Design, UI, C#, Multiplayer, Networking
2016
Unreal Engine 4 & 3DS Max
PC
Solo Project
3D Modelling & Digital Sculpting
Building upon the previous 3D modelling module, we were introduced to digital sculpting and tasked with producing both a character head and an environment of our choice
Character Design, Environment Design, Sculpting, 3D Modelling